Saturday, December 31, 2011

Retro Review - So How Did The New Millennium Start For The Budding DJ Or Record Producer?

!9#: Retro Review - So How Did The New Millennium Start For The Budding DJ Or Record Producer?

CD Decks: The new American DJ DCD 500 Dual CD Player is £649.00 and has tons of features, for instance, the DCD-PRO500 is equipped with 6 Flash Start Buttons, which allow DJs to create, store and recall samples "on the fly" while music is playing. With this feature, the disc jockey can play a loop of, say five seconds, then sample it and save it in stored memory on one of the Flash Start Buttons.

The Denon DN-2600F features 10 seconds of 'shock-proof' memory per drive. This guards against audible interruptions due to external mechanical shocks such as bumps or other hard vibrations, which is especially helpful for the mobile DJ as well as for nightclub-installed applications.

DJ Mixers: We saw quite a few new mixers and I have to say you really do seem to get what you pay for. Like your decks, your fingers spend a lot of time twiddling and sliding on these things so the build quality is important.

The ESO Hip mk2 is an Italian built 3 input modular X-fader which is great value at £150.

The Stanton RM Three has 3-band kill switches and high quality professional long life faders at £239. The Stanton SK 2F is an updated version of the popular SK 2 which features a true optical fader for crackle free operation. If you need more features for a bargain price then you can't go far wrong with Next! Pro100 for £250 which is a 4 channel mixer with an FX loop.

The Ecler HAK320 is a rather retro looking mixer which is aimed at old school turntablists. Although only 2-channel, this mixer is true quality.

If you are looking for a professional club solution the Xone:62 by Allen & Heath is a broadcast quality 6 dual-stereo mixer for up to 12 stereo devices.

The latest Numark EM360 (which we will review soon) has a built in Kaaos Pad, which controls the way an effect is applied and can be controlled completely by the X-Y pad. The pad can also be scraped or tapped to control the effect sound, letting you produce switch-type effects that are impossible with knobs or sliders, and making it possible to control the effects in time with a rhythm or phrase - just as if you were playing a musical instrument.

Samplers: E-MU introduced the ESI-2000, which although is a 'budget' sampler can be expanded into a full-blown big boys sampler.

Yamaha, a latecomer in the sampler market, brought out the A4000 and A5000 samplers, which we loved. The A5000 has a stunning spec featuring 126-note polyphony and is 32-part multi timbral.

Akai have no new samplers this year, but if you are an S5000/6000 owner, the new Operating System, V2.0 is now available for download.

Synth, Sampling and Sequencing boxes

There have been quite a few interesting developments in the GrooveBox style pattern based samplers notably the lovely looking Korg Electribe ES-1.

Roland's MC-307 blurs the boundaries between DJing and playing your tunes. Building on the success of the MC-505, the MC-307 takes the pattern-based sequencing pioneered by the original MC-303 in 1996.

The MC-307 aimed squarely at DJs, with the ubiquitous pitch control slider on the right hand side, as well as push and nudge buttons, which have been designed to emulate the operation of a turntable. This makes mixing in tracks from a live source intuitive and familiar, so you can treat the MC-307 as a third record deck.

Yamaha have a similar brand new product, the SU200 Phrase Sampler and for the financially challenged, Zoom now have the £250 Zoom Sampletrak ST-224.

Sound Modules: Yet again E-MU produce one of the more 'out there' modules in the form of the XL-1, the funky orange box that can really open up your ideas. They also have the B3, which is a complete Hammond organ in a rack, if you like that sort of thing.

Roland have been making monster sound modules for year after year and 2000 is no exception. XV-3080 is just stunning and although expensive worth every penny.

Synths: A strange one this year was Alesis who are normally associated with all the Midiverb, Quadraverb effects, but decided to roll out the Andromeda, an absolute monster of 16-voice digitally controlled analogue synth with a weighted keyboard 72 knobs and 144 buttons. We personally became rather attached to the Korg MS2000 Analog Modelling Synthesizer that has an arpeggiator, vocoder, virtual patch bay and modulation sequencer. Squelchy wiggly sounds abound here!

Effects There have been some FX boxes aimed at DJs this year. We reviewed the Electrix Mo FX where you may coordinate flange, tremolo and delay by simply tapping in the tempo (or receive MIDI clock) and putting each FX block into sync mode and that's it - instant synchronization. To get Fatboy Slim's: "Rockafeller Skank" sound you put your mix through the Mo-FX delay and crank the speed knob.

Software Cubase VST is now up to Version 5, which gives audio and MIDI recording, virtual synthesizers, score editing & printing, 16 / 24 bit capability and internet live sessions. The big trend this year seems to be towards virtual synthesizers, The Steinberg Model E is a fantastic software emulation of a Mini Moog for £149, many others are free!

Native Instruments now produce Dynamo v1.0 which is a preset version of Reaktor which gives you modular style analog synths for about £100.

Steinberg´s Media Production System, Nuendo is a 200-track audio recording facility, it's a complete 200-channel audio mixer, and it supports surround sound.

Propellerhead Software who produced the amazing Rebirth and Recycle products now have Reason 1.0. Reason comes in the shape of a classic studio rack, packed with all the gear you could possibly need: Samplers, Analog synths, Mixers, Step time drum machines, Effects, and a realtime multi-track sequencer for fast and intuitive music making. All of Reason´s 16 devices have the look and feel of the real thing and you can use each device as many times as your CPU can handle.

It's £299 but you can download a working demo now.

And Finally...... If you want to put a track together now and you are either, on the dole, a student or have a crap job you will have hated this article. Stop whinging and get a PC (preferably a P133 or better) and buy Making Waves v2.3 for £39.99. It's an audio sequencer that can make great tunes in a couple of hours.


Retro Review - So How Did The New Millennium Start For The Budding DJ Or Record Producer?

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Tuesday, December 6, 2011

Wednesday, November 23, 2011

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Thursday, October 13, 2011

Final Fantasy 14 Leve Guide - How To Maximize Rewards From Leves

!9# Final Fantasy 14 Leve Guide - How To Maximize Rewards From Leves

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Leves are quests that are available in each major starting city. They are a very good way to get Gil, experience points and rare materials for crafting. If you want to learn how to maximize rewards from quests in Final Fantasy 14, here are a couple of things you might want to do for crafters.

Earn Lots Of EXP From Same Level Quests

If your crafter is level 10 and you are working on a level 10 quest, your primary objective will be to focus on earning lots of EXP. High level synths can be quite difficult to complete, so you should not worry about your quality score, but simply focus on completing all the synths.

When you are up against a leve of your level, you will be able to earn 350+ class experience points as well as 1400+ physical EXP per each synth that you correctly complete. This is a huge amount of EXP for each one you successfully complete allowing you to advance your character very quickly.

Complete Low Level Leves With High Performance Score To Earn Extra Rewards

Earning a high performance score at the end of each quest will allow you to receive extra rewards. So what you want to do is complete easy leves, but focus on achieving a performance rating of 100 for each synth you create.

The performance rating for each part of the quest is calculated like this:

The crafted item's quality score/ the number of materials you provide = performance rating.

You might want to use Bold Synthesis a few times on each item to get your performance rating to 100. Remember to only use this on quests that are at least 5 levels below you or the Bold Synthesis could fail often.

Earning extra rewards to help you get lots of EXP and Gil is very useful if you want to become super rich and gain a lot of EXP in a short amount of time.

Want to know the best way to reach level 50 the quickest way possible while getting the most amount of Gil along the way?

Learn Exactly How To Dominate Final Fantasy 14 With The Chrono Guide

If you want to learn exactly how to get the most EXP and Gil in the shortest amount of time possible, I highly recommend that you use the Chrono Guide.

This guide is created by the top beta players of Final Fantasy 14 that have all quickly hit level 50 and have 1,000,000's of Gil in their accounts without spending any real money. Within this guide you will learn exactly all of the secret strategies and tactics that they used to achieve this through step by step instructions and detailed screen shots.


Final Fantasy 14 Leve Guide - How To Maximize Rewards From Leves

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Thursday, October 6, 2011

How To Produce A Great Hip Hop Song

!9# How To Produce A Great Hip Hop Song

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It is probably fair to say that hip-hop's most influential style of the music world for some joker young people came to Elvis blue suede shoes. Started as a voice for African-American community in the United States and Latin, hip-hop spread rapidly and became the soundtrack of the 80s, 90s and new millennium. To increase each year, its influence and market penetration, commercials, movies and bar charts. This section will explain the basics hip-hop productionand 20 must know tips for getting the best hip-hop tracks as possible.

Beats and Loops

With hip-hop beats everything - so get inspired!

Beats are the backbone of hip-hop. If you are in the 1-2 Premier brash productions by Eminem and Dre Dj jerky steps, you must ensure that, if nothing else is running, the test is still beating. As an American comedian Chris Rock said: "If the beat is ok, she will dance all night."

As we have alreadyseen, hip-hop and break records, beatbox drum machine and sampling started, so it's very easy for Hip-Hop produced on a computer to look a little 'lifeless. Playing live quantization and intelligent, this update, though. The main trick is to make the most scarce and if you go once a groove base, try several shots before more percussive.
Also its important to keep things simple. If you listen to hip-hop productions professional, you'll notice that two of its raredifferent percussive elements to play at the same time - unless its a layered clap and snare, and even then they'll alternate over a bar or two between both playing and then only one or the other. You'll also hear many parts were an instrument like a shaker only plays for a small and specific section of a looped bar, almost as if the different percussive elements are taking turns. This is no coincidence, as hip-hop culture is all about this kind of connection. Wether its DJs, MCs or breakdancers, hip-hop is, at its core, about this type of back and forth interaction, and this transfers to every single production element including beats.

STEP BY STEP the drums

1-The first thing I do when working on beats is lay down a hi-hat pattern. Usually , I do an eighth-note pattern and then go back and change it if necessary after I've laid down the other parts.

2-Next up is the kick and snare . I keep them simple at first because I know that I'll be using a drum loop underneath. I start with a drum loop and add extra kicks and snares to reinforce it. The kick and snare are both sounds that I re-use on many tracks.

3-Next I'll add a sampled kick and snare to reinforce the stock kick and snare sounds. This makes the beat sound a bit thicker and grimier. I also leave a bit of 'air' on the tail end - this acts like 'sonic glue', giving the beat a more sampled feel.

4-The basic beat is now complete and ready to send into the arrange screen, later on I'll use this pattern as a template for other sections of the song, were I'll add snare fills and rolls.

STEP BY STEP The loop

1-When using sampled breaks, I always make sure they're either royalty-free, original or so obscure they wont be recognized. That way I dont have to worry about sample clearance. I'm a fan of busy drums so I'll usually choose an action packed two-bar drum break.

2-Now you must match the tempo of the drum break to the tempo of your song. You can do this with any beat-slicing program.

3-Later on, after you've added vocals and such you can use this drum break, were its needed throughout your song.

MELODIES, STABS, SAMPLES AND SYNTHS
Just like every other style of music, hip-hop's gotta have hooks

Melody or bass: it's hard to say which one you should start work on first, because hip-hop is at its best when its simple - great tracks often have a bassline but no melody or vice versa. And sometimes the bassline is the melody.

Most hip-hop is still created using samples as the main musical hooks, but while these samples were, for a long time, almost always sections from classic records, these days they're usually far more obscure, edited and processed. Its no longer enough to sample a section off an 80's rare groove hit and whack it over a beat.

While hip-hop is still very much a sample-based discipline, there are plenty of excellent synth-hop tracks out there. If you've heard Kelis' milkshake, you'll know how funky a good synth line can sound with the right tight beats.

The critical thing to remember is not to over-egg your production pudding. If you take away one thing from these lessons, its that hip-hop is meant to be simple but effective, so always try taking out sections or notes before you start adding more. And remember hip-hop is all about bringing seemingly disparate elements toegether - Run DMC's sampling of Aerosmith on Walk This Way, for example - so dont be afraid to experiment. Even harp solos and steal band recordings make excellent melodies in the right hands.

Finally keep in mind that in hip-hop you can never go to far wrong if your riff plays on the first beat of a bar, is quickly muted, and then picks up again from around the third beat. Seriously, this is a winning formula - try it out!

BASS,BASS,BASS

Busy, bouncing or not at all... its up to you!

While most other kinds of electronic music are all about the highs and lows (well, in frequency terms, anyway), hip-hop definately works from the waist down, and is all about punchy mids and heavy bass. When you listen to a well produced hip-hip tracks in a club, the bass will shake the room to its core, often even more than much harder dance styles.

There are three main reasons why hip-hop can get away with having such heavy frequencies without it sounding like a muddy mess. First, the tempo is quite slow, giving much more room for individual notes to breath. Second, the make up of hip-hop is much sparser, often with only a simple beat and bassline throughout. And third, the bass patterns are generally not as busy as other genres and are often played so low that the pitch of individual notes are not easy to recognize.

Naturally, there are a variety of b-line flavours in hip-hop, but these days basslines are often just used to reinforce the beats, layered underneath, or at the end of every couple of bars, creating yet another groove under that of the beats. The golden rule of thumb for hip-hop basslines is to treat them as another percussive element, rather than a melodic one. And as with any drum pattern, what you leave out is usually far more important than what you leave in.

WHAT KIND OF BASS?

The question of whether or not to keep your bassline simple or funky is a tricky one, and depends largely on what style of hip-hop you're making fast and funky Pharcyde-style tunes than you can get away with much more bouncy basslines. Similarly, if you're sampling a huge of a famous record, then you can take your lead from that. But for most other kinds of contemporary hip-hop, the bassline is a much more simple affair. If theres some kind of sampled or played melody, then the bassline will often play in accompanying bursts. Another widely used trick is to have simple sub-bass stabs every couple of bars, and then a full on bassline in the chorus. In fact, sometimes there isn't even any bassline in a track at all.

Finally, for all you smokers out there, Cypress Hill and other similiar artists were pioneers of the deep, slow and easy rolling bassline. Definely one to consider. In short, the key with hip-hop bass is almost always to keep it very sub-bass oriented and simple.

VOCAL TECHNIQUES

Once the groove is done, its time to start rapping

If the key to good hip-hop is getting a good groove, the second most important consideration is matching your grooves to the right vocalist. There are countless styles of rapping, ranging from the intricate and melodic rhymes of Common and lyrics born to the aggressive growling of Lil' Jon. And different styles suit different vocalists. That's not to say that if your lead is a picked harp loop you shouldn't have an aggressive street vocal on top, sometimes that type of contrast works incredibly well and can be used to great effect, but if your beats are really tough and the samples dark, a mellow rap over top will tend not to work so well, so choose your contrasts carefully!
The MC's timing too, can have a massive impact on your track. If possible, try to get your vocalist to write or improvise their rhymes over the beats you have. Add a few percussion drops and edits in the beats you give them, and try dropping elements and then putting them back in as the MC rhymes to encourage their performance. Good MC's will use these edits to add emphasis on clever lyrical flourishes, and by the same token, truly skilled MC's will use will often use long periods of beats to fire out relentless and pounding deliveries. The important thing to remember is that hip-hop is all about performance, as much as any live rock show, from the evolving beats and edits to the constantly changing styles. Your beats and grooves are the stage and set, so it follows that if you edit the set, the performance will adapt and follow it.

SCRATCHING SKILLZ

Bring the art of turntablism to your tracks

Scratching is actually not scratching at all. It is, in fact, the first type of hands-on sample manipulation the world ever saw. When DJs scratch, they're simply playing specific sounds backwards and forwards at different speeds, and controlling the output with either a volume slider, crossfader or switch, thereby creating those unique effects. Over the years, these techniques have become more and more intricate, and today the worlds top sratch DJs are capable of feats that can only be described as mind blowing - even if your not that interested in scratching. They can create sounds, patterns and tunes that make it hard to believe there's nothing more involved than the interaction of a needle on a record in one hand and an on-off switch for the audio in the other.

Since the earliest days of hip-hop, DJs have been adding scratches to records, and nothings changed. Whether it's inserted loud scratches to obscure cursing in a radio mix, short kick drum scratches on a beat as an intro or percussive variation, or scratching a snippet of an acappella to create or enhance a chorus, scratching is an invaluable tool. So give it a try, even if you don't have decks, you can use software. Just be sure to get sample clearance for any vocals you use!

STEPS FOR PLACING THE SCRATCHES

1-If your going to include scratching , I'd look for an area in your song that needs some kind of hyping. This would usually take place after the second verse or during the chorus, I use scratches as a type of rythym instrument, kind of like a rythym guitar track.

2-When you use more than one scratch track in your song, arrangement becomes very important. It's all too easy to keep piling on scratch tracks until the whole song gets bogged down and cluttered. Sometimes less is more. Remember that!

3-When arranging scratch tracks, panning is an effective tool for seperating the action and providing the illusion of movement. This ensures that each scratch doesn't get lost in the mix and provides a level of hectic anxiety.

HIP-HOP ARRANGEMENTS

A simple, tight arrangement is essential in hip-hop

As a rule of thumb, hip-hop arrangements are simple! Intro, verse, chorus, verse, chorus, verse, chorus, chorus, outro, and maybe a break or middle eight, depending on the song. Occasionally, you'll hear tracks that kick strait in, but usually there will be a brief intro, with vocalists introducing themelves or telling you why this track is the $hit or anything else to hype the track up, and it works well. Always remember the word 'MC' is an acronym for Master of the Ceremonies, its there job to get the crowd excited and keep them interested. Remember this when you make your own songs.

Other variations include intro and outro skits, alot of songs just fade out at the end, use your creativity to invent unique ends to your songs.

EDITS

One of the most effective tricks in hip-hop arrangements is dropping elements in and out for the last bar or beat of a section. This gives emphasis to the vocals, and can often be used to highlight a funny or particularly good lyric.

The history of this type of choppy editing can be traced back to the time when hip-hop was made live on two turntables and a mixer. As with all hip-hop production techniques, these arrangement tricks are used to highlight the groove and overall vibe of the track.

The elements dropped can be anything from the bass to the samples, the beats, or even everything except one of those. The goal is to build excitement and keep people interested. This trick works particuarly well on the dancefloor, getting the crowd dancing to the drops and singing along with the corresponding vocals.

MIXING HIP-HOP

If you want bangin tracks, you better get that mix right

Common sense suggests that more complicated tracks with lots of elements require greater mixing skill, but thats not neccesarily true. Minimal mixes run the risk of sounding empty or thin. With hip-hop the problem is compounded by the fact that excessive delay or reverb often swamps mixes and interferes with your carefully crafted grooves, so its usually best avoided.
Make sure you layer up your kick drums so that they have both weight and punch. If your bassline is rockin but you can't hear the kicks, try turning up the punchy kick first before before reducing the bass or swamping the mix with a heavier kick.

Next, try nudging out a few decibels from the frequinces occupied by your vocals, typically in the 300Hz-3kHz range. You'll find that by cutting some frequencies slightly in this range on your lead sounds, you'll actually make them sound louder and more distinct.

And finally, the most obvious of all - if you can't get a sound to sit right in the mix, replace it!


How To Produce A Great Hip Hop Song

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Tuesday, September 6, 2011

Yamaha Synthesizers - Cutting Edge With synth sounds and effects Loaded

!9# Yamaha Synthesizers - Cutting Edge With synth sounds and effects Loaded

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This review of mid-range Yamaha synthesizer keyboards. Yamaha has not only a great brand, but also a complete range of digital pianos, keyboards, synthesizer and workstation keyboard. The bandwidth of the synthesizer is also for models of a good value for money as the Yamaha Motif synthesizers and workstations.

If you have a keyboard that is more of a synthesizer functions, in contrast with the arranger is looking for, find something to Yamaha. Yamaha reason is its flagshipSynthesizer, but there are other economic models, and by musicians for musicians.

A price for the option money is the Yamaha MM6 synthesizer. Taken in most of the subject and you will hear an arpeggiator, you can create great music, especially hip-hop or dance music. Yamaha synthesizer keyboards are very popular because of their easy to use interface and simple layout.

A further expensive, but the keyboard is the power of the Yamaha MO6 Synth. This is more efficient and more professional than the MM6.After the design, which is another powerful synth with a sound much larger library, analog sounds, enhanced editing functions, and other things. The MM6 is also known as mini-mo, and is a lighter version than the MO6. It offers additional features such as integrated audio, if you include a music production tool such as Cubase.

I do not pretend that one is good and the other is bad. MM6 has limited functionality and less expensive, while MO6 has more features and is expensive. The MM6use more portable, and good for the stage as MO6 is to create more music and editing functions., to control one of the following Yamaha synthesizers today!


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Wednesday, August 3, 2011

Spectrasonics Omnisphere Virtual Synth

!9# Spectrasonics Omnisphere Virtual Synth

Brand : Spectrasonics | Rate : | Price : $465.00
Post Date : Aug 04, 2011 05:01:24 | Usually ships in 1-2 business days


  • Sophisticated Browser with searching, sound attributes, descriptions and images
  • Advanced users can "zoom" into deeper and deeper synthesis capabilities
  • Allows the Arpeggiators to match the feel of Stylus RMX and MIDI Files
  • Special performance-oriented Live Mode interface allows for seamless, interactive creative patch switching
  • Advanced MIDI Learn and Automation parameter handling

More Specification..!!

Spectrasonics Omnisphere Virtual Synth

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